
Mixed Reality
Preserving Japanese American history with AR &VR
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In my Ed.M program at the Harvard Graduate School of Education, I focused my research and design projects primarily around mixed reality and the affordances these immersive technologies have in storytelling and promoting empathy. These projects surround the history of Japanese incarceration in the U.S. during WWII, and highlight the story of Sarah Sato, my grandmother, who was incarcerated with her family when she was 17.
This section highlights three mixed reality projects:
頑張れ Ganbare: Persistence Through Japanese Incarceration is an immersive exhibit that blends the physical and digital worlds using virtual reality following the story of Sarah Sato.
Immersive Technology in Museum Exhibits and History Curriculum, evaluates an exhibit at the Wing Luke Museum in Seattle, WA and their current use of technology, and developed a proposal analyzing how Augmented Reality can be utilized to amplify the stories of those incarcerated.
Virtual Reality in the Classroom to Enhance Storytelling and Empathy, examines the impact of virtual reality on teaching about the history of Japanese incarceration in the U.S. during WWII in the classroom.
Mixed Reality: 頑張れ Ganbare
AR for Museum Education
VR in the Classroom